Weapons Armor Equipment

1.30 08/06/2011

Weapons, armor, and equipment are available for use in the Design Units game screen. Players can select which items they wish to equip on a unit before training it. Unlike Champions, trained units cannot purchase from the Merchant in towns. However, as research makes new weapons, armor, and equipment available for regular units, those items will also become available for purchase from the Merchant by your Champions.

Weapons


Weapons increase a unit's Attack rating, increasing the damage it inflicts in combat. All trainable units start with a Base Attack of 1 and the Attack they gain from their weapon is added to that.

Kingdom Weapons

As of Weapon Requirements 1H or 2H Attack Combat Speed Gold Material Metal Notes Purchase
1.40 Gnarled Club Start with it 1H +3 0 2 3 0 16
1.40 Staff Start with it 2H +5 0 3 4 0 Adds 1 turn to training time. 20
1.30 Oak Spear Equipment 2H +9 0 6 4 0 Adds 1 turn to training time. 25
1.30 Dagger Equipment 1H +5 +1 4 2 2 Adds 1 Accuracy, 1 Dodge, and 1 turn to training time. 46
1.30 Axe Equipment 1H +7 0 4 2 2 Adds 1 turn to training time. 46
1.30 War Staff Weaponry 2H +15 0 12 8 0 Adds 2 turn to training time. 46
1.30 Mace Weaponry 1H +11 0 10 4 2 Adds 1 turn to training time. 61
1.30 Short Sword Weaponry 1H +9 +1 10 0 4 Adds 2 turns to training time. 66
1.30 Battle Axe Cutting Weapons 2H +23 0 18 8 4 Adds 2 turns to training time. 105
1.30 Broadsword Cutting Weapons 1H +15 0 18 6 4 Adds 2 Accuracy, 1 Dodge, and 3 turns to training time. 99
1.30 Longsword Mighty Cutting Weapons 2H +23 +1 30 10 8 Adds 4 turns to training time. 169
1.30 Claymore Expert Cutting Weapons 2H +40 0 55 12 10 Adds 6 Accuracy and 8 turns to training time. 750
1.30 Karrazan Expert Cutting Weapons 1H +22 +1 50 0 6 Adds 1 Accuracy, 1 Dodge, and 8 turns to training time. 550
1.30 Elementium Karrazan Arcane Weapons 1H +28 +1 60 0 10 10 Crystal 800
1.30 Sword of Wrath Arcane Weapons 2H +60 +1 0 0 0 +6 Accuracy, -5 HP 5000
1.30 Crude Bow Archery 2H +4 0 8 4 0 Subtracts 2 Accuracy and adds 2 turns to training time. 30
1.30 Cedar Shortbow Ranged Weapons 2H +12 0 22 10 0 Adds 3 turns to training time. 100
1.30 Cedar Longbow Adv. Archery 2H +15 0 35 16 0 Adds 6 turns to training time. 250
1.30 Yithril Bow Arcane Weapons 2H +18 +2 0 0 0 +10 Accuracy 1000
1.30 War Hammer Blunt Weapons 1H +16 0 14 6 4 Adds 2 turns to training time. 93
1.30 Battle Hammer Mighty Blunt Weapons 2H +30 0 30 12 4 Adds 4 turns to training time. 135
1.30 Lord Hammer Expert Blunt Weapons 2H +40 0 40 14 6 Adds 5 turns to training time. 600

Empire Weapons

As of Weapon Requirements 1H or 2H Attack Combat Speed Gold Material Metal Notes Purchase
1.40 Gnarled Club Start with it 1H +3 0 2 3 0 16
1.40 Staff Start with it 2H +5 0 3 4 0 Adds 1 turn to training time. N/A
1.30 Boar Spear Tools of War 2H +9 0 6 4 0 Adds 2 turns to training time. 25
1.30 Fang Dagger Tools of War 1H +5 +1 4 2 2 Adds 1 Accuracy, 1 Dodge, and 1 turn to training time. 46
1.30 Axe Tools of War 1H +7 0 4 2 2 Adds 1 turn to training time. 46
1.30 War Staff Offense 2H +15 0 12 8 0 Adds 2 turn to training time. 46
1.30 Imperial Short Sword Offense 1H +12 +1 22 4 2 Adds 2 Dodge and 3 turns to training time. 79
1.30 Reaper Slaying Weapons 1H +15 +1 18 6 4 Adds 2Dodge and 3 turns to training time. 99
1.30 Battle Axe Slaying Weapons 2H +23 0 18 8 4 Adds 2 turns to training time. 105
1.30 Scimitar Vengeful Weapons 1H +16 +1 30 8 6 Adds 2 to Dodge and 4 turns to training time. 143
1.30 Trog Scimitar Vengeful Weapons 2H +28 +2 25 6 8 Adds 4 turns to training time. 149
1.30 Great Scimitar Dread Weapons 2H +50 0 60 12 12 Subtracts 3 Accuracy and 3 Dodge. Adds 10 turns to training time. 750
1.30 Sword of Wrath Arcane Weapons 2H +60 1 0 0 0 +6 Accuracy, -5 HP 5000
1.30 Cedar Shortbow Piercing Weapons 2H +12 0 22 10 0 Adds 3 turns to training time. 100
1.30 Cedar Longbow Piercing Weapons 2H +15 0 35 16 0 Adds 6 turns to training time. 250
1.30 Yithril Bow Arcane Weapons 2H +18 +2 0 0 0 +10 Accuracy 1000
1.30 Mace Crushing Weapons 1H +11 0 10 4 2 Adds 1 turn to training time. 61
1.30 War Hammer Smithing Weapons 1H +16 0 14 6 4 Adds 2 turns to training time. 93
1.30 Battle Hammer Smithing Weapons 2H +30 0 30 12 4 Adds 4 turns to training time. 135
1.30 Lord Hammer Doom Weapons 2H +40 0 40 14 6 Adds 5 turns to training time. 600

Armor


Armor increases a unit's defense rating, decreasing the damage it receives in combat.

Kingdom Armor

As of Armor Requirements Defense Dodge Gold Material Metal Crystal Notes Purchase
1.30 Padded Cap Equipment +1 0 3 1 0 0 22
1.30 Padded Armlets Equipment +1 0 3 1 0 0 22
1.30 Padded Cuirass Equipment +2 0 4 2 0 0 32
1.30 Padded Greaves Equipment +1 0 3 1 0 0 22
1.30 Light Wood Shield Equipment +1 +1 5 2 0 0 Requires 1-handed weapon 34
1.30 Leather Helm Armor +2 0 3 4 0 0 40
1.30 Leather Cuirass Armor +3 0 4 6 0 0 56
1.30 Leather Armlets Armor +2 0 3 4 0 0 40
1.30 Leather Greaves Armor +2 0 3 4 0 0 40
1.30 Heavy Wood Shield Armor +2 +2 5 2 1 0 Requires 1-handed weapon 74
1.30 Light Plate Helm Light Armor +3 -1 4 4 1 0 84
1.30 Light Plate Cuirass Light Armor +4 -1 6 6 2 0 122
1.30 Light Plate Armlets Light Armor +3 -1 4 4 1 0 84
1.30 Light Plate Greaves Light Armor +4 -1 6 6 2 0 122
1.30 Light Steel Shield Light Armor +3 +4 5 2 2 0 Requires 1-handed weapon 94
1.30 Heavy Plate Helm Heavy Armor +4 -2 8 5 2 0 122
1.30 Heavy Plate Cuirass Heavy Armor +5 -2 10 8 4 0 186
1.30 Heavy Plate Armlets Heavy Armor +4 -2 8 5 2 0 122
1.30 Heavy Plate Greaves Heavy Armor +5 -2 10 8 4 0 186
1.30 Heavy Steel Shield Heavy Armor +4 +8 5 3 4 0 Required 1-handed weapon 140
1.30 Master Plate Helm Expert Armor +5 -1 10 5 3 0 148
1.30 Master Plate Cuirass Expert Armor +6 -1 12 8 5 0 212
1.30 Master Plate Armlets Expert Armor +5 -1 10 5 3 0 148
1.30 Master Plate Greaves Expert Armor +6 -1 12 8 5 0 212
1.30 Master Light Steel Shield Expert Armor +5 +10 8 4 6 0 196
1.30 Master Heavy Plate Helm Expert Armor +6 -3 12 6 5 0 200
1.30 Master Heavy Plate Cuirass Expert Armor +8 -3 16 9 8 0 290
1.30 Master Heavy Plate Armlets Expert Armor +6 -3 12 6 5 0 200
1.30 Master Heavy Plate Greaves Expert Armor +8 -3 16 9 8 0 290
1.30 Master Heavy Steel Shield Expert Armor +6 +12 12 5 8 0 254
1.30 Legendary Plate Helm Arcane Armor +8 0 14 0 6 10 Also requires 1 unit of Elementium. 734
1.30 Legendary Plate Cuirass Arcane Armor +18 0 30 0 9 16 Also requires 2 units of Elementium. 1142
1.30 Legendary Plate Greaves Arcane Armor +8 0 12 0 6 10 Also requires 1 unit of Elementium. 728
1.30 Legendary Shield Arcane Armor +7 +18 20 0 4 10 Also requires 1 unit of Elementium. 1000
1.30 Arielle's Shield Arcane Armor +5 0 0 0 0 0 +15 HP 600
1.30 Shield of the Sovereign Arcane Armor +5 0 0 0 0 0 +5 Magic Resistance 600

Empire Armor

As of Armor Requirements Defense Dodge Gold Material Metal Crystal Notes Purchase
1.30 Padded Cap Equipment +1 0 3 1 0 0 22
1.30 Padded Armlets Equipment +1 0 3 1 0 0 22
1.30 Padded Cuirass Equipment +2 0 4 2 0 0 32
1.30 Padded Greaves Equipment +1 0 3 1 0 0 22
1.30 Light Wood Shield Equipment +1 +1 5 2 0 0 Requires 1-handed weapon 34
1.30 Leather Helm Armor +2 0 3 4 0 0 40
1.30 Leather Cuirass Armor +3 0 4 6 0 0 56
1.30 Leather Armlets Armor +2 0 3 4 0 0 40
1.30 Leather Greaves Armor +2 0 3 4 0 0 40
1.30 Heavy Wood Shield Armor +2 +2 5 2 1 0 Requires 1-handed weapon 74
1.30 Light Plate Helm Light Armor +3 -1 4 4 1 0 84
1.30 Light Plate Cuirass Light Armor +4 -1 6 6 2 0 122
1.30 Light Plate Armlets Light Armor +3 -1 4 4 1 0 84
1.30 Light Plate Greaves Light Armor +4 -1 6 6 2 0 122
1.30 Light Steel Shield Light Armor +3 +4 5 2 2 0 Requires 1-handed weapon 94
1.30 Heavy Plate Helm Heavy Armor +4 -2 8 5 2 0 122
1.30 Heavy Plate Cuirass Heavy Armor +5 -2 10 8 4 0 186
1.30 Heavy Plate Armlets Heavy Armor +4 -2 8 5 2 0 122
1.30 Verga Armlets Heavy Armor +2 0 8 5 2 122
1.30 Heavy Plate Greaves Heavy Armor +5 -2 10 8 4 0 186
1.30 Heavy Steel Shield Heavy Armor +4 +8 5 3 4 0 Required 1-handed weapon 140
1.30 Master Plate Helm Expert Armor +5 -1 10 5 3 0 148
1.30 Master Plate Cuirass Expert Armor +6 -1 12 8 5 0 212
1.30 Master Plate Armlets Expert Armor +5 -1 10 5 3 0 148
1.30 Master Plate Greaves Expert Armor +6 -1 12 8 5 0 212
1.30 Master Light Steel Shield Expert Armor +5 +10 8 4 6 0 196
1.30 Master Heavy Plate Helm Expert Armor +6 -3 12 6 5 0 200
1.30 Master Heavy Plate Cuirass Expert Armor +8 -3 16 9 8/7 0 Male costs more than female. 290/270
1.30 Master Heavy Plate Armlets Expert Armor +6 -3 12 6 5 0 200
1.30 Master Heavy Plate Greaves Expert Armor +8 -3 16 9 8/7 0 Male costs more than female. 290/270
1.30 Master Heavy Steel Shield Expert Armor +6 +12 12 5 8 0 254
1.30 Legendary Plate Helm Arcane Armor +8 0 14 0 3/6 8/10 Female costs more, also requires 1 unit of Elementium. 1000/734
1.30 Legendary Plate Cuirass Arcane Armor +18 0 30 0 9 16 Female costs less, also requires 2 units of Elementium. 1000/1142
1.30 Legendary Plate Greaves Arcane Armor +8 0 12/18 0 6 10 Female costs more, also requires 1 unit of Elementium. 728/1000
1.30 Legendary Shield Arcane Armor +7 +18 20 0 4 10 Also requires 1 unit of Elementium. 1000
1.30 Arielle's Shield Arcane Armor +5 0 0 0 0 0 +15 HP 600
1.30 Shield of the Sovereign Arcane Armor +5 0 0 0 0 0 +5 Magic Resistance 600

Equipment


Equipment provides miscellaneous bonuses and abilities.

Kingdom Equipment

As of Equipment Type Requirements Modifiers Gold Material Crystal Notes Purchase
1.30 Traveling Boots Boots Start with it +1 Movement 5 2 0 17
1.30 Pioneer's Pack Accessory Start with it Allows unit to found city. Consumes unit. 5 5 0 Also adds 2 turns to training time. N/A
1.30 Scout's Pack Accessory Start with it +1 Def 15 10 0 N/A
1.30 Messenger's Pack Accessory Start with it +1 Sight 15 2 0 N/A
1.30 Medical Pack Accessory Sup. Equipment +5 HP, +1 Regen/turn 25 10 0 Expensive but excellent Accessory. 71
1.30 Ranger's Pack Accessory Sup. Equipment +1 Movement, +1 Sight 25 5 0 56
1.30 Traveler's Cloak Cloak Equipment +1 Movement 10 2 0 25
1.30 Journeyman's Cloak Cloak Equipment +1 Movement, +1 Sight 15 5 0 41
1.30 Scout's Cloak Cloak Equipment +2 Sight 25 5 0 56
1.30 Soldier's Cloak Cloak Equipment +2 Defense 15 5 0 82
1.30 Cloak of Thwarting Cloak Magical Forging +5 Dodge 0 0 0 500
1.30 Brown Horse Mount Mounted Warfare +1 Movement, +1 CbtSpd 0 0 0 Uses 1 Horse. 100
1.30 Black Horse Mount Mounted Warfare +1 Movement, +1 CbtSpd 0 0 0 Uses 1 Horse. 100
1.30 Shadow Warg Mount Mounted Warfare +1 Movement, +1 CbtSpd 0 0 0 Capture city with Warg improvement. 100
1.30 Ice Warg Mount Mounted Warfare +1 Movement, +1 CbtSpd 0 0 0 Capture city with Warg improvement. 100
1.30 Band of Might Accessory Magical Equipment +1 Attack 10 0 1 66
1.30 Band of Endurance Accessory Magical Equipment +1 Movement 15 0 3 123
1.30 Amulet of Assault Accessory Magical Equipment +2 Attack 0 0 2 76
1.30 Band of Agility Accessory Magical Forging +1 CbtSpd 25 0 15 500
1.30 Band of Fortitude Accessory Magical Forging +2 HP 0 0 1 51
1.30 Band of the Berserker Accessory Magical Forging -3 Defense, +3 Attack 0 0 3 101
1.30 Band of the Eagle-Eyed Accessory Magical Forging +1 Sight 0 0 1 51
1.30 Amulet of Warding Accessory Magical Forging +2 Defense 0 0 3 101
1.30 Amulet of Life Accessory Magical Forging +3 HP 0 0 6 176
1.30 Amulet of Roaming Accessory Magical Forging +1 Movement 0 0 1 51
1.30 Vengeance Coating Accessory Arcane Weapons +3 Attack 5 25 3 186
1.30 Band of the Stalwart Accessory Arcane Armor +1 Defense 0 0 2 76
1.30 Ward of Health Accessory Arcane Armor +3 HP 10 0 3 116
1.30 Ward of Defense Accessory Arcane Armor +3 Defense 10 0 3 116

Empire Equipment

As of Equipment Type Requirements Modifiers Gold Material Crystal Notes Purchase
1.30 Traveling Boots Boots Start with it +1 Movement 5 2 0
1.30 Pioneer's Pack Accessory Start with it Allows unit to found city. Consumes unit. 5 5 0 Also adds 2 turns to training time. N/A
1.30 Scout's Pack Accessory Start with it +1 Def 15 10 0 N/A
1.30 Messenger's Pack Accessory Start with it +1 Sight 15 2 0 N/A
1.30 Medical Pack Accessory Sup. Tools +5 HP, +1 Regen/turn 25 10 0 Expensive but excellent Accessory. 71
1.30 Ranger's Pack Accessory Sup. Tools +1 Movement, +1 Sight 25 5 0 56
1.30 Brown Horse Mount Mounted Warfare +1 Movement, +1 CbtSpd 0 0 0 Capture city with stables. 100
1.30 Black Horse Mount Mounted Warfare +1 Movement, +1 CbtSpd 0 0 0 Capture city with stables 100
1.30 Shadow Warg Mount Mounted Warfare +1 Movement, +1 CbtSpd 0 0 0 Uses 1 Warg. 100
1.30 Ice Warg Mount Mounted Warfare +1 Movement, +1 CbtSpd 0 0 0 Uses 1 Warg 100
1.30 Soldier's Cloak Tools of War +2 Defense 15 5 0 82
1.30 Cloak of Thwarting Cloak Arcane Experiments +5 Dodge 0 0 0 500
1.30 Band of Fortitude Accessory Arcane Experiments +2 HP 0 0 1 51
1.30 Band of the Berserker Accessory Arcane Experiments -3 Defense, +3 Attack 0 0 3 101
1.30 Band of the Stalwart Accessory Arcane Experiments +1 Defense 0 0 2 76
1.30 Band of the Eagle-Eyed Accessory Arcane Experiments +1 Sight 0 0 1 51
1.30 Amulet of Clarity Accessory Arcane Experiments +1 Sight 0 0 1 51
1.30 Amulet of Life Accessory Arcane Experiments +3 HP 0 0 6 176
1.30 Amulet of Roaming Accessory Arcane Experiments +1 Movement 0 0 1 51
1.30 Crystalline Stonelet Accessory Arcane Experiments +3 HP 5 25 3 186
1.30 Hate Stone Accessory Arcane Experiments +1 CbtSpd 10 25 4 219
1.30 Ward of Health Accessory Arcane Armor +3 HP 10 0 3 116
1.30 Ward of Defense Accessory Arcane Armor +3 Defense 10 0 3 116
1.30 Band of Might Accessory Arcane Weapons +1 Attack 10 0 1 66
1.30 Band of Endurance Accessory Arcane Weapons +1 Movement 15 0 3 123
1.30 Band of Agility Accessory Arcane Weapons +1 CbtSpd 25 0 15 500
1.30 Amulet of Assault Accessory Arcane Weapons +2 Attack 0 0 2 76
1.30 Vengeance Coating Accessory Arcane Weapons +3 Attack 5 25 3 186