Here you can see a few effective unit designs that seem to be fairly common among players. Wages are an important factor to consider, so you don't want to go crazy on the most expensive gear (at least until you have several large cities). Crystal gear will not be listed here due to the multitude of combinations and you don't need it listed here to add it to your own units.
|Staff||None||3||4||0||4||0.23||An immediate upgrade of the Peasant.|
|Spear||Equipment or Tools of War||10||6||0||4||0.30||Tarth can train these immediately.|
|Spear||Armor or Defense||19||22||0||4||0.39||Useful for most of the game (in groups).|
|Cedar Shortbow||Ranged Weapons||26||16||0||6||0.46||Basic Archer.|
|Leather Cuirass||Armor or Defense|
|Broadsword||Cutting Weapons||74||37||28||6||0.94||Fairly economical mid-to-late-game unit with high dodge.|
|Master Heavy Steel Shield||Expert Armor||Optional: Add Soldier's Cloak|
|Master Plate Helm|
|Master Plate Cuirass|
|Master Plate Armlets|
|Master Plate Greaves|
Wage Formula - A unit costs 0.20 Gildar per turn before any equipment. Wages increase by 0.01 Gildar for each Gildar in the unit's recruitment cost. The tooltips round the wages to the nearest tenth of a Gildar, which makes it harder to tell. The formula for a unit's wage then is: Gildar Cost/100 + 0.20.